![]() Of the 12 zones in the game, 8 of them are returning from previous games, while 4 are brand new. Instead, it seems to serve as a tool that players can mess around with to help them get higher scores, particularly in the Time Trial mode. ![]() Honestly though, I went through the game without really using this move, and didn’t find it to really be needed throughout the game. This move allows Sonic to perform a dash when he lands a jump. Sonic controls very closely to how he did in Sonic 3, but has the addition of a new move: the Drop Dash. Depending on which character you play as, you will be seeing totally different parts of a single level. Then there’s Knuckles, who’s the slowest, but has the ability to glide and climb walls. Tails is a bit slower than Sonic, but he can fly for a short period of time, allowing him to easily reach high places. ![]() There’s Sonic, who has the most basic moveset, but he can run the fastest and has the most fluid movement. What helps this replayability is the three main characters and their varied play styles. Where Mario levels feel like a playground, your typical level in Sonic Mania feels like a sprawling theme park. What makes Sonic , or at least the good Sonic games, unique, is the expansive level design that encourages multiple playthroughs. Your goal is to reach the end of the 24 levels in the game, and defeat the boss that awaits. Feeling BlueĪt its core, Sonic is a simple side scrolling platformer. Half of Mania feels like a remix, featuring returning stages from the original trilogy and Sonic CD, and the other half feels like a brand new game in the Sonic canon, bringing some of the greatest levels we’ve ever seen in this series. Sonic Mania was imagined as a follow-up to Sonic 3, with technical limitations that are somewhere between the Sega Genesis and the Sega Saturn. Mania successfully takes the baton from the Genesis titles, and ends up evolving into what could very well be the best Sonic game ever produced, period. Mania has it all: obscure references to older games, beautiful sprite artwork, creative set pieces, great music, perfect platforming physics, but most of all, fantastic level design. This game feels like a celebration, treating the history of Sonic with a care and reverence that previous games have missed. of the Sonic series, simply providing retro style stages without thinking out of the box. Sonic the Hedgehog 4, which came out in two parts in 20, was fun, but it lacked the soul and creativity of the original games. Sure, the original 2D Sonic the Hedgehog games are awesome, but it’s not like Sega hasn’t tried to capitalize on fan nostalgia for these classic games before. If there’s a game that I certainly wasn’t expecting to gush over this year, it’s Sonic Mania.
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